It has a working Funicular (unlike the main game) as well as an unused mechanic where you can arrest the Vandals and take them to the "DetentionRoom" for the night. In the files of Hello Guest Alpha 1, exists a test map for, well, testing. Has 2 ropes, a ball, attached to a HN1 Key Hold Left Shift to slowly fall down, avoiding harms way!, takes the visuals of a white bomb This Item worked like a second inventory, you could put it down, and then put other items into it Placeholder for the Locks, Can be knocked off a door by throwing something at it These cutscenes exist for both Quentin and Beatrix. These are labelled as "Alpha2_Intro" in the files, so they were either scrapped for time constraints, or meant to be used in a possible Alpha 2 of Hello Guest, before being scrapped entirely for Hello Neighbor 2 Alpha 1.Ĭut Cinematics that would have teached the player how to activate the funicular. In the files, there exists two unused extended endings for Beatrix and Quentin. Reshoot all of these, as these cutscenes DO have audio, but the video doesn't as the uploader forgot to turn audio on.
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